Achtung! Cthulhu – Investigator’s Guide to the Secret War. RPG review

ACHTUNG! CTHULHU – INVESTIGATOR’S GUIDE TO THE SECRET WAR by Chris Birch, Dave Blewer, Alex Bund, Adam Crossingham, Lynne Hardy, Sarah Newton & Matthew Pook, Modiphius Entertainment, h/b, £18.99,

Reviewed by Steve Dean

Those of you who haven’t encountered this mythos before will probably still guess from the title what’s going on. If you said ‘WWII/Cthulhu mash-up’, you’re right. If you’ve never heard of Cthulhu or WWII, you need to get out more, or maybe just buy this book. In any case, the book kicks off with a short chronology covering the war and the events that led up to it. You can use either the Call of Cthulhu or Savage Worlds rules, both are catered for.

Chapter two gives us some interesting notes on the way things were historically, at that time. This includes things like food, fashion, gender roles, songs and films. It’s interesting without being too long.

Chapter three is a more detailed chronology, listing the main events of each year, many of which could be used as points of interest in any campaign.

Chapter four gives more information on the various armed forces and intelligence bureaux of the different countries, including the role of women in the war.

In Chapter five, we start to create characters, choosing your nation, occupation and some secret you might be hiding. There is an extensive list of military and non-military occupations you might want to choose, including some special forces stuff.

Chapters six and seven go into more detail about character creation and skills, for the Call of Cthulhu and Savage Worlds rules respectively.

Chapter eight is where you get to choose your weapons and other things that go boom, again the stats for both systems are included.

Chapter nine is a check list for character creation, in case you missed anything, and chapter ten is a resource guide for when you need more information.

Overall, the book is well presented, with a good thick cover and quality paper. The layout style and artwork suit the book. I’ll knock a few percent off the score for the price, it’s a bit high for its 146 or so pages, but considering how many hours of potential game play it will give, that’s only a minor point. It’s obvious someone has taken a great deal of care over this book, and so I wouldn’t hesitate to recommend it.